March 20, 2006.
EMD version 14.00.
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I created a new XML importer
that you can access from the Skills page. All you have to do is save the xml
file anywhere on your computer and click the button. The new function requires comdlg32.dll and msxml3.dll which everyone
should have. The only testing I’ve been able to do is with my character’s
sheets so please let know of any troubles. (Still troublesum, use wisely)
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Added a Portal sheet to
help navigate all the worksheets by hiding and showing them.
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Finished updating the Ships
worksheet with everything except structures.
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Added a Developer sheet
for those of you that like to add additional features or wonder how some of my custom made formulas work. I need to finish
adding my comments.
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Imported Mining Yield and
Blueprint Production from Jatal Poli.
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Renamed Production to Mining
Production.
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Colored and Organized tabs.
March 23, 2006. EMD version
14.01.
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More code tweaking for stability. (Plus
some goof fixes)
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Fixed a bug with drone Fighters and Gallente
Drone Interface in the Can Use formulas.
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Added version checking for EVE-XML query
(CTRL-G)
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Changed the Attribute name definations
on the Skills worksheet for International versions and OpenOffice.
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OpenOffice: Reverted to some the older
formulas with performance increases.
March 29, 2006. EMDv1402
April 1, 2006. EMDv1403
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Changed ship requirements for Caldari Badger
Mk II.
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Changed skill requirements for Recon
Ships: Covert Ops from level 5 to 4, Spaceship Command from 5 to 3.
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Changed 'Can Use' requirements for skill
that are only available at character creation.
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Renamed Light Missile Specialization
to Standard Missile Specialization.
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Fixed the VLookUp on the Bonus sheet.
Bonus sheet is still a work in progress.
April 6, 2006
April 14, 2006 EMDv1404
Excel or OpenOffice
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Tweaked EVE-XML Data
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Fixed "Can Use" for Rockets
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Updated required skills for Drone Durability
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Updated attributes and required skills
listed under Spaceship Command
April 28, 2006 EMDv1405
Excel or OpenOffice
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Added Edit Query instructions, also called
I10 Edit.
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Fixed VBA Compile Error issues for Excel
2003
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Fixed numerous misspellings
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Updated Mining Production sheet where
it wasn't including Zydrine (redid the formulas).
May 18, 2006 EMDv1406
Excel or OpenOffice
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Did a fill down of formulas to fix mistakes
in sorting skills.
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Removed the secondary required skills
for learning.
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fixed cargo size for Providence ship
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Updated ice types for Ice Yields and
Mining Production sheets.
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More work on Bonus sheet, it is almost
finished!
June 21, 2006 EMDv1407
Excel or OpenOffice
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Finished Updating Bonus sheet formulas
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Added "% Complete" column to Skill sheet.
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Added Conditional formatting for skill
names (orange for not complete, red for in training)
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Added conditional formatting for skill
rank (blue for known skills, green for skills ready to learn).
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Added Mining Calc and Ice Calc worksheets.
I'm not that happy with them, but they are there. There are a few known issues with calculations.
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Added five new skills: Bloodraider Encrpytion
Methods, Serpentis Encryption Methods, Takmahl Technology, Yan Jung Technology, Cloning Facility Operation.
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Updated code for Control G I-10 method.
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Updated XML_Import code
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Added character information and character
sheet reset button on to the Skills sheet.
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Added "How to" notes for adding new skills
on the Dev sheet.
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Added Faction Frigates to the Ships sheet.
These do not show on the Bonus sheet.
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Added skill group Time to Goal and Time
to Max on the Skillset Summary sheet.
November 1, 2006
Excel or OpenOffice ver14.08
November 30, 2006
Excel ver14.09
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Added prompt in XML Impporter,
questions if you want to update Implants. Implants were not longer included so they were being reset to zero.
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Added new skills, renamed
others.
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Changed Tier 2 Learning skills
prerequisites levels from 5 to 4.
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Changed prerequisites for
ore processing.
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Added Tier 2 Battlecruiser
(4) and Tier 3 Battleships (4) names and skills to the Ships sheets. (Need to fill in ship stats and update Bonus sheet)
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Updated skill descriptions.
January 19, 2007 Excel and OpenOffice.org v14.10a
- Fixed errors on the bonus sheet and VBA code for the bonus sheet.
- Updated Ships sheet with the new Structure, Armor and Shield hit points.
- OOo: Added new Revilations skills.
June 5, 2007 Excel and OOo v14.11
- Fixed cell lookup reference on Skills sheet (swapped V237, V238)
- Changed Refining Requirements from 5 to 4 for Plagioclase Processing, Pyroxeres Processing, Scordite
Processing, and Veldspar Processing.
- Added missing Dominix and Megathron to Large Damage Hybrid guns bonus VB code.
- Fixed Gunnery Bonus formulas on Bonus sheet.
June 22, 2007 Excel and OOo ver14.12
June 28, 2007 Excel ver14.13
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Updated Ships stats for Faction/Elite Ships.
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Updated EVE API code.
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Fixed Capital Hull Repair 'Can Use'
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Updated XML_Import code for more error checking.
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Updated all Skill Descriptions
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